# Prompt gist: original → obnoxious bubblegum

## The direction

The first implementation felt dark, dense and provisional. The user supplied a deliberately ridiculous glossy app-store mock-up as the quality bar and asked for a light, extremely modern, fancy interface:

> “Ridiculous gradients, ridiculous floaty UI components, 3D everything, gradients, and pretty things. I literally want it to look exactly like this to start with.”

The direction was then pushed further:

> “Super obnoxious diffuse drop shadows. Literal 3D shine on various UI elements. Lots and lots of gradients.”

> “The background should be slightly animated—bubbles gradually boofing around, gems rotating in 3D.”

## Conversation arc

1. Capture the original running app and review every screen.
2. Simplify the hierarchy and rebuild it as a light pearl-and-glass system.
3. Integrate the drink artwork instead of displaying it inside white image rectangles.
4. Add Wheel of Fate and the Prompt screen.
5. Deliberately overcorrect into animated bubbles, gems, sweeping shine, diffuse shadows, layered gradients and touch-driven tilt.

## What this folder contains

`index.html` is the focused evolution diary: the original Pass 0 baseline, Jacob’s linked visual reference, and Passes 1–4 ending with the obnoxious bubblegum/glass result.

The `reviews` folder contains the self, Fable and independent reviews that informed the early iterations.
